NextPreviousHomeExport animated sketches as GLB


michiel | 4 months ago | 14 comments | 12 likes | 674 views

liuyongcai, vincent, Tintin and 9 others like this!

Version 16.6.0.3, launched today, can export a sketch layer as GLB that is animating its WRITER prop.

Every time the WRITER prop changes, BluffTitler generates a new mesh. This is simple and flexible, but impossible for a GLB file that can only animate the positions, rotations and sizes. We've found a solution that uses skinning. Basically, every point of the Bezier curve is turned into an animated joint used by a skinned mesh.

New technology?

Skinning has been developed to animate avatars. Is BluffTitler the first app that uses this technology to animate 3D Bezier curves? We have not yet seen it on Sketchfab or elsewhere.

Have you?

Compatibility

The resulting model uses a skinned mesh with much more joints than the typical avatar. It's a valid model, but because of the number of joints it can confuse some players.

Blender works perfectly:
blender.org

This online viewer, as always, works perfectly:
gltf-viewer.donmccurdy.com

The Windows 3D Viewer app works fine, but fails when the number of joints is too high, which can happen when you export too many arrows: outerspace-software.com...

Sketchfab renders it perfectly, however the converted GLB download fails. So instead download the original format:
sketchfab.com...

We've already contacted Sketchfab about this issue.

Download

As always, the latest version can be downloaded form the download page: outerspace-software.com...


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The user guide has been updated with more export as model tips:

outerspace-software.com...

michiel, 4 months ago


Great Michiel, perfect! That's weird. My derived model works, but yours doesn't?You have to have it in the original format.

shoji M, 4 months ago

Shoji, yes you have to download the original format.

We've already contacted Sketchfab about this issue.

michiel, 4 months ago


Michiel,I mean, I don't need to download the original format for the model I uploaded, converted ones are fine too, lol.

shoji M, 4 months ago

Shoji, that's great to hear. Maybe they have already fixed the issue!

michiel, 4 months ago


Yes, yes, yes, you did it again. Your R&D is working overtime👌.

3D-viewer doesnt work with this models, but the rest is working fine.

Filip, 4 months ago

Thank you Michiel.Well done

chaver, 4 months ago


And the arrow tool creations are exported as an animated model. GREAT.

Filip, 4 months ago

Huge upgrade, good job.michiel

liuyongcai, 4 months ago


Super awesome. Thank you.

Decentralized, 4 months ago




Sketch Test show

Dani, 4 months ago


Very nice update

Dani, 4 months ago


Fantastic, thank you!

LostBoyz, 4 months ago


WOOOOOWW! BRAVO!

bambamD, 3 months ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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Contact michiel by using the comment form on this page or at info@outerspace-software.com