michiel | a week ago | 11 comments | 12 likes | 304 views
xuelianghua, liuyongcai, Alex-Raymond T. and 9 others like this!
Test shows rarely produce an interesting video, but this one is a nice exception!
Things tested in this video:
-using LOTS of models
-colour maps
-normal maps
-cube maps
-occlusion maps
-roughness maps
-metalness maps
-glow maps
-physically based rendering (PBR)
-animation
-skinning
-submodels
-attaching models to nodes of other models
-controlling the animation with keyframes
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Moving In The Shadows by The Soundlings from the YouTube audio library
Jeep35, thank you for your interest, but I feel uncomfortable publishing the .bt because there's no design in this show. It really is nothing more than a lot of randomly placed model layers.
All advanced texture effects are automatically applied when loading the models so there's nothing to learn from that. The model designers deserve the credits. The links to the models are in the description.
The only interesting technique used is attaching a model to a joint/node of another model. This is explained here:
michiel, a week ago
Great test. Het loopt als een zonnetje!
Filip, a week ago
Michiel, please still post the BT file if you don't mind. It's a good test to see how well your PC handles all the models animate at the same time.
lightads, a week ago
Thank you all!
Decentralized, that's Cubemap.dds from the installer. The GLB format tells you which parts of the model are reflective, but not what must be seen in the reflections. By default, BluffTitler uses this cube map texture, which is a street in Amsterdam. More about model textures: outerspace-software.com...
Lightads, when there's something in the video you do not know how to reproduce, let me know!
michiel, a week ago
Just noticed an error in the video: at 0:40 a shadow suddenly appears. This turned out to be a design bug: the SUBMODEL prop of the red hover bike was animated, making a bigger part of the bike suddenly visible. Setting the SUBMODEL prop to 0 for all keyframes fixed the issue.
michiel, a week ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com