
michiel | a month ago | 10 comments | 9 likes | 391 views
snafu, irina1208, chaver and 6 others like this!
When exporting your show as a 3D model (choose FILE > EXPORT AS MODEL...) it works best to limit yourself to the PBR effect.
That's because models are exported in the GLB format and the GLB format uses the Physically Based Rendering (PBR) lighting model:
en.wikipedia.org...
More info in the user guide:
outerspace-software.com...
Tips for publishing your models on Sketchfab:
outerspace-software.com...
The roller coaster has been designed in Bixelangelo:
outerspace-software.com...
Please do not forget to like the model on Sketchfab:
sketchfab.com...
Thank you 🥰


To make your roller coaster animation loop seamlessly, make sure the speed at the start matches the speed at the end.
Find out the speed at the end (finish) in the SKETCHES tab of the <Ctrl><F1> dialog.
Set the speed at the start with the INITIAL SPEED prop of the sketch layer (layer 9).

michiel, a month ago
Thanks Michiel.
How did you controller the speed of EZ?
I tried finding it in CTL F1 pages of EZ and in SKETCH layer.
How did you control the speed in the initial BT show before exporting as JBL model?

lightads, a month ago
The WRITER prop of the sketch layer, that EZ is attached to, is animated from 0 to 1. This way it rides the roller coaster from the start all the way back to the start.
Now when you use the GRAVITY prop, physics is applied in such a way that the WRITER prop sets the *relative* time, where 0 means the start of the simulation and 1 the end.
When you want to adjust the *absolute* speed, adjust the time between the keyframes of the sketch layer. By moving the keys, or by stretching the show duration (choose FILE > SET SHOW DURATION...)

michiel, a month ago
Use the INITIAL SPEED prop of the sketch layer (layer 9) to set the speed at the start.
Design your roller coaster in such a way that the speed is 0 at the top of at least 1 looping or other element. This way the end speed does not depend on the initial speed and you can make it loop seamlessly!

michiel, a month ago
Applying physics is super complex in other apps. BluffTitler only needs 3 extra props to make it possible: GRAVITY, FRICTION and INITIAL SPEED.
AIR RESISTANCE is applied but, to keep it simple, in the current version not editable in the GUI.

michiel, a month ago
Thx Michiel. Great show
Filip, a month ago

Realize that you can replace EZ by any other 3D model. For example by a Mushroom grower machine 😁
Select the model layer and choose MEDIA > CHANGE MODEL....
De model can be found here:
sketchfab.com...
Skyboxes can be found here:
ambientcg.com...
Render it with a skybox layer:
outerspace-software.com...

michiel, a month ago

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com