michiel | 8 years ago | 7 comments | 12 likes | 3,685 views
Above you can see 6 test renders of the new reflection system that will be introduced in version 12.
The show used is template 12 (Pyramid Green) of BixPack 6 by Carlos. I added a model layer and turned on the reflections. The reflections are realtime: everything that is animated in your show (in this case the moving text and lights) is immediately visible in the reflections. And of course not only model layers, but all layer types can be made reflective.
It's interesting to realize that the part of the world that is being reflected is never in front of the camera, but always BEHIND it. This means that you no longer can get away with building decors. Instead, you will have to create a whole world!!! (because otherwise there's nothing to reflect, as you can see in the lower left picture) I had to step into this template (by moving the camera layer) in order to create interesting pictures :)
AWESOME!!! great effort Michiel, if you post rendered video of this show, we will have a look,
this is interesting:-
"The reflections are realtime: everything that is animated in your show (in this case the moving text and lights) is immediately visible in the reflections."
Dani, 8 years ago
Fantastic Michiel, that's wonderful!
Congratulations and live BluffTitler =)
Carlos Marques, 8 years ago
We're not worthy, we're not worthy, we're not worthy!!!... LONG LIVE BLUFF!!!
IntroChamp, 8 years ago
Bix has never seemed so glittering!!!! wonderful !
vincent, 8 years ago
If been asking for this, so I can make a reflective tabletop, also plenty of other idea to try and experiment with, It going to be long nights with little sleep in 2015.
Thank you Team Bluff,
komies, 8 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
Contact michiel by using the comment form on this page or at email@example.com