michiel | 15 years ago | 8,122 views
Important settings for this particle effect are:
-the 1st listbox is set to 3D MODEL. This way every particle is rendered as a 3D model. The model can be set by choosing MEDIA / CHANGE MODEL.
-the 2nd listbox is set to POINTING FLIGHT DIRECTION. This way, Bix stands upright (perpendicular to the earth surface).
-the 3th listbox is set to: VERTICAL ALIGN BOTTOM. This way, Bix keeps standing with his feet on the earth surface.
-the LAUNCH SPEED property is set to a small, non-zero value. This way Bix has a flight direction (which is important to keep him pointing towards this direction), but does not fly away too fast.
You can control the amount of particles with the EMISSION property. This is the amount of particles that is emitted per second. Setting this property to a high value is good performance test for your computer. For some reason this show performs a lot faster on ATI than on Geforce cards (generally they are about as fast).
This show requires version 7.6.2 or higher to play correctly
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com