NextPreviousHomeVideo intro template using interiormap by Vincent



michiel | 2 years ago | 21 comments | 8 likes | 1,319 views

SparkyVegas, Tintin, Vanlen and 5 others like this!

This intro uses the interiormap 01.jpg created by Vincent. Thank you Vincent!!!

Download the texture here:
www.outerspace-software.com...

To make sure BluffTitler can find the texture, place it next to the .bt show file.


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Here's the original article by Vincent, including the download location for the texture:

www.outerspace-software.com...

michiel, 2 years ago


thanks michiel, i'll try to create other interiormaps, do you think Bixorama could generate interiormaps from a cubemap or singles files ?

vincent, 2 years ago




Here some room textures

drive.google.com...

vincent, 2 years ago


Interiormap support in Bixorama is a good suggestion.

Also thanks for the new interiormaps!

michiel, 2 years ago


3 more textures (halls)

vv.matalot.fr...

vincent, 2 years ago




Mille mercis!

Hall3.jpg works great in the UFO scenes!

www.outerspace-software.com...

michiel, 2 years ago


@Vincent

How did you make these rooms?

Franco Aversa, 2 years ago




With pleasure Michiel. Franco, rooms come from 3D models + EPS loaded with BT then I try to match the perspective of the scene with the attached canvas (michiel) that I overlay, when it's ok I make the canvas invisible and I export as image from BT. It's not always easy because scenes are generally in 16:9 but we interiormap bust be square. I'll search in my archive if i have other scenes that could be used as interior maps.

vincent, 2 years ago


Ok, thanks.
it is the method that I also tried, that is to distort the perspective. But my furniture was too large, I see that better results are obtained with small thicknesses.

Franco Aversa, 2 years ago




I make this with Blender 2.8

Franco Aversa, 2 years ago




in a palace

Franco Aversa, 2 years ago


Merci pour les partages

PAT67, 2 years ago




@Vincent

I managed to build a room entirely in BT using your schematic and putting the picture layers in perspective. Now just change the textures and the room creates itself.
Then save a picture and load as a picture and turn-on the effect with interiormap.

Franco Aversa, 2 years ago


Works nice. And yes, it is important to respect the perspective canvas.

vincent, 2 years ago


Bixorama 5.4, launched today, now supports interiormaps. More info and demos will follow later:

www.outerspace-software.com...

michiel, 2 years ago


Michiel, you are the best and the fastest programmer. Thank you very much, i'll do some tests.

vincent, 2 years ago


Great Michiel. I'm going to have a look....

Franco Aversa, 2 years ago




try the concave picture layer and the new 360 ° image generated by Bixorama is a bomb !!

Franco Aversa, 2 years ago


Thanks a lot for the textures, Vincent!
I will try it to built an 3D room in BT with your canvas.

Ulli, 2 years ago


Every time I try using a 360 image converted in Bixorama 5.4 it doesn’t work or fit correctly within a room interior.

Can anyone provide some workable settings that they’ve used? Thanks in advance

Applejax, 2 years ago

In Bixorama, choose FILE > Export 360 photo > Interior square to export your 360 image for use with the Special/Interiormap effect.

Make sure the set the FX INTERIORS IN TEXTURE prop to (1,1). The show attached to this article gives a ready to use example.

michiel, 2 years ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com