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NextPreviousHomeVideo intro template using interiormap by Vincent



michiel | 2 months ago | 21 comments | 8 likes | 604 views

PAT67, LostBoyz, chaver and 5 others like this!

This intro uses the interiormap 01.jpg created by Vincent. Thank you Vincent!!!

Download the texture here:
www.outerspace-software.com...

To make sure BluffTitler can find the texture, place it next to the .bt show file.


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Here's the original article by Vincent, including the download location for the texture:

www.outerspace-software.com...

michiel, 2 months ago


thanks michiel, i'll try to create other interiormaps, do you think Bixorama could generate interiormaps from a cubemap or singles files ?

vincent, 2 months ago




Here some room textures

drive.google.com...

vincent, 2 months ago


Interiormap support in Bixorama is a good suggestion.

Also thanks for the new interiormaps!

michiel, 2 months ago


3 more textures (halls)

vv.matalot.fr...

vincent, 2 months ago




Mille mercis!

Hall3.jpg works great in the UFO scenes!

www.outerspace-software.com...

michiel, 2 months ago


@Vincent

How did you make these rooms?

Franco Aversa, 2 months ago




With pleasure Michiel. Franco, rooms come from 3D models + EPS loaded with BT then I try to match the perspective of the scene with the attached canvas (michiel) that I overlay, when it's ok I make the canvas invisible and I export as image from BT. It's not always easy because scenes are generally in 16:9 but we interiormap bust be square. I'll search in my archive if i have other scenes that could be used as interior maps.

vincent, 2 months ago


Ok, thanks.
it is the method that I also tried, that is to distort the perspective. But my furniture was too large, I see that better results are obtained with small thicknesses.

Franco Aversa, 2 months ago




I make this with Blender 2.8

Franco Aversa, 2 months ago




in a palace

Franco Aversa, 2 months ago


Merci pour les partages

PAT67, 2 months ago




@Vincent

I managed to build a room entirely in BT using your schematic and putting the picture layers in perspective. Now just change the textures and the room creates itself.
Then save a picture and load as a picture and turn-on the effect with interiormap.

Franco Aversa, 2 months ago


Works nice. And yes, it is important to respect the perspective canvas.

vincent, 2 months ago


Bixorama 5.4, launched today, now supports interiormaps. More info and demos will follow later:

www.outerspace-software.com...

michiel, 2 months ago


Michiel, you are the best and the fastest programmer. Thank you very much, i'll do some tests.

vincent, 2 months ago


Great Michiel. I'm going to have a look....

Franco Aversa, 2 months ago




try the concave picture layer and the new 360 ° image generated by Bixorama is a bomb !!

Franco Aversa, 2 months ago


Thanks a lot for the textures, Vincent!
I will try it to built an 3D room in BT with your canvas.

Ulli, 2 months ago


Every time I try using a 360 image converted in Bixorama 5.4 it doesn’t work or fit correctly within a room interior.

Can anyone provide some workable settings that they’ve used? Thanks in advance

Applejax, a month ago

In Bixorama, choose FILE > Export 360 photo > Interior square to export your 360 image for use with the Special/Interiormap effect.

Make sure the set the FX INTERIORS IN TEXTURE prop to (1,1). The show attached to this article gives a ready to use example.

michiel, a month ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com