NextPreviousHomeHow to make the robotic arm write your name



michiel | a year ago | 13 comments | 9 likes | 618 views

chaver, Tintin, vincent and 6 others like this!

Step 1: Write and store your name

Your name can be stored as a vector and as a bitmap.

Vector method 1: Affinity Designer
-Write your name
-Choose FILE > EXPORT... and use the following settings:
-Preset: EPS (for export)
-Postscript level: 3

Vector method 2: Bixelangelo
-Write your name
-Choose FILE > SAVE AS... and unmark all checkboxes

Bitmap method 1: Photoshop
-Write your name on an empty, transparent canvas
-Choose FILE > SAVE AS... and save as PNG

Bitmap method 2: BluffTitler
-Create a simple show with a text layer using the FLAT style
-Choose FILE > EXPORT AS PICTURE, mark the INCLUDE ALPHA CHANNEL checkbox and save as PNG

Step 2: Load your name in a template

-Open the template 6_Sketch1.bt from BixPack 43.
-Select the sketch layer (layer 4)
-To load a vector (EPS), choose MEDIA > CHANGE VECTOR...
-To load a bitmap (PNG), choose MEDIA > CHANGE TRACED PICTURE...

That's it!




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Very useful info Michiel... thank you..

Dani, a year ago


Thnx Michiel. Nice to know and to try out.

Filip, a year ago


Dankjewel Filip!

My name is written by a robotic arm, therefore I am

michiel, a year ago


Moody Blues: ...I Think I am........ youtu.be...

Filip, a year ago


Fascinating video, had never seen it before. Thanks!

en.wikipedia.org...

michiel, a year ago


Hi Michiel, I love the new robot arms pack. I'm having trouble starting from scratch on the robot arm writing the sketch and staying attached to the mirror floor at the same time. Can it been done without this step: Open the template 6_Sketch1.bt from BixPack 43 ?

Decentralized, a year ago


Decentralized, when the robotic arm does not "stay attached to the mirror floor", you must be animating its POSITION property. Make sure the vertical position (2nd slider of the POSITION property) of the robotic arm layer matches the vertical position (again 2nd slider of the POSITION property) of the mirror layer for all keyframes.

michiel, a year ago


Michiel, thank you. I got that part. What I mean is starting from scratch I add a mirror- brick for text. I add a sketch. I add a robotic arm- with mapping and textures to match the template in the bixpack example. I attach the arm to the sketch. The result is the whole robotic arm moves, not just one part of the arm. Example:

youtu.be...

Decentralized, a year ago


Interesting effect! I think you have attached the robotic arm to the sketch layer.

Here's how to do what you want:

outerspace-software.com...

michiel, a year ago


Michiel, thank you so much. I got it now. Do not attach it to the sketch layer. Just switch to inverse kinematics, and the set target layer to 3. Again, thank you very much. Problem solved. :)

Decentralized, a year ago


Again thank you. Obviously I should have spent more time in the past with sketches and what you can do with them. I realize that now.
This is the actual video I was working on and wanted to add more robot arms in that stay attached to the floor:

Decentralized, a year ago


Very good! remember me The Wall (Pink Floyd).

vincent, a year ago


Decentralized, very impressing video, it deserves its own article and lots of views.

Wonderful to see all the robotic arm techniques come together in 1 video. Nice trick to extend the robotic arm!

michiel, a year ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com