NextPreviousHomeTesting 3D model animations


michiel | 2 months ago | 29 comments | 26 likes | 1,077 views

EDWIN, Ilja, gato@mo and 23 others like this!

BluffTitler 16.0 will support 3D model animations in the GLB format:
1) playing the animation
2) keyframing the joints (like for example rotating the left arm)
3) keyframing the morph targets (like for example smiling)

We're currently beta testing GLB import with as many models we can find. In this video you can see how this looks.

The changes in the GUI are minimal:
-an ANIMATION property to select the animation (the GLB format supports multiple animations)
-an ANIMATION SPEED property to set the playback speed
-JX properties to keyframe the joints (all imported from the GLB file)
-MX properties to keyframe to morph targets (all imported from the GLB file)
-a MEDIA > CHANGE ANIMATION... menu item to import an animation from another GLB file.

So, next to the FX props that are defined in the effect file, we now have JX and MX props that are defined in the 3D model file.

All is demonstrated in the video.

This week we will be inviting users to help us beta testing. If everything goes well, version 16.0 will be launched soon!




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Wov .Amazing Michiel

chaver, 2 months ago


Just wow..

This puts blufftitler in a differrent league..

Awesome Michiel.

JohnatSkillsloft, 2 months ago


And again you amaze us Michiel. Great, love it.
Looks very natural!

Filip, 2 months ago


Fantastic work Michiel.

vincent, 2 months ago


Wow, absolutely awesome. Great work everyone.

lightads, 2 months ago


The great version of BluffTitler 16.0

liuyongcai, 2 months ago


Wow.. Fantastic.... Another milestone in Blufftitler journey... Thank you

Dani, 2 months ago


Awesome Michiel!!

LostBoyz, 2 months ago


En pocas palabras UNA GRAN LABOR MICHIEL!! :)

EDWIN, 2 months ago

wow. would love to do some beta testing.

Rorysee, 2 months ago

Really amazing, and very exciting. You are the best ever, Michiel.

Decentralized, 2 months ago


This is very cool, I don't care much about the figure models but GLB functionality is for "technical models" as well which is great news.

I'd be game to help testing out GLB import for technical models.

PiPPi, 2 months ago

Wow !!
I'd like to test it !!
So we could also create animations in Blender because it exports the GLB format

Franco Aversa, 2 months ago


ESPERANDO CON ANSIAS ME APUNTO A LA PRUEBA ESPERARE GRACIAS SE VE QUE VA A ESTAR SUPER

jolosan64, 2 months ago

a feature I've always dreamed of. that can only mean: LOVE.
many Thanks to the whole BT team

btunited, 2 months ago

C'est super Michel. Vraiment démet !!!!

le beau jojo, 2 months ago


Great announcement. No problem to test it.

Jeep35, 2 months ago


Une avancée spectaculaire .Merci Michel

PAT67, 2 months ago


Oh my goodness. This looks fantastic!!!

Ulli, 2 months ago


Extremely good news!

Thor5ten, 2 months ago


Watching the video I had to pinch myself to be sure I wasn't dreaming!!!🤩🤩🤩
It's a big leap in the evolution of BT!
Congratulations Michiel! as well as to the whole team!🌟🌟🌟
I can't wait for version 16 😊😊😊

Alex-Raymond T., 2 months ago


I watched the video a few times just to make sure it is actually Bluff. Totally amazed at the new functionality. This will have so much more options for us to work with.

Question:
Are there many models available?

lightads, 2 months ago


Lightads, the GLB format has quickly become a very popular format. Many stock sites offer models in this format. In the description of the video on the YouTube page you can find links to the download locations:
youtube.com...

michiel, 2 months ago


Just rapid test :) FANTASTIC!

LostBoyz, 2 months ago


M gustaría probar la versión beta se ve interesante

Robert Urbina, 2 months ago


Fantastico. Non vedo i'ora che arrivi questa nuova versione

nonnogio, 2 months ago

I'd like to Beta test GLB feature.

lightads, 2 months ago


Michiel, congratulations on a breakthrough for Blufftitler that is an epic moment in its history!
My brother and I were among the early users of Blufftitler when it was in its infancy, so I can say
this this direction you are heading is groundbreaking and will open a new chapter on Blufftitler. Included is a poor quality upload (youtube upload issues) of how we would use alpha layer based videos as the only way to drop animations into a scene. This new direction you are going changes all that.

I have always felt that the introduction of character animation into Blufftitler would push it into being a real contender for a true workingman's animation program that would not require weeks of work to achieve a quality 60 second scene.

I am currently working on a documentary and have already used Blufftitler in the creative process. It is my fervent hope to use the glb aspect in the animal animations we are working on. Keep up the excellent work.

Regards,
Lightsmith

P.S. If beta is available for testing, I would love to participate.

Lightsmith, a month ago


a little experiment....

LostBoyz, a month ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com