Filip | a year ago | 9 comments | 7 likes | 409 views
I asked myself how can I get a more realistic dispersion of the windows in a building.
On the models there is a dispersion of the windows over a greater space e.g. in show 24_Spaceship4.bt of Bixpack 31
It has something to do with the file Windows 10.png in Shows\BixPack33 City Lights\Models
The stone structure is a texture with a Picture layer style 1 set on cube.
There are 2 traced picture layers (both one time cloned) to cover the outer walls of the stone structure. All the 4 layers are textures with an interiormap with the Interiormap.cfx.
The traced pictures are made of the colored squares from the Windows10.png file.
It's not perfect but it wil do.
Muy bien Filip
persiana, a year ago
It will do pretty well, Filip
komies, a year ago
vincent, a year ago
Fillip you are doing very well...keep up the great work...beautiful..
Dani, a year ago
LostBoyz, a year ago
Filip, something goes wrong with the perspective of your interiors. I think your texture coordinates go the wrong way: from right to left instead of left to right. Maybe it can be fixed with the 2nd slider of the FX ROTATION prop. If not, send us your media files and we will take a look at it:
michiel, a year ago
I think, it looks very real, Filip.
Ulli, a year ago
@Michiel thank you for the tips. Maybe there is a better way to do this. I think this is a not intended use of the interiormap. I'll send you the show files. Maybe there is a better way to get the same results.
Filip, a year ago
Franco Aversa, a year ago