NextPreviousHomeHow to fix fully white OBJ files



michiel | 10 months ago | 14 comments | 7 likes | 823 views

Ilja, liuyongcai, LostBoyz and 4 others like this!

3D model sites offer most of their models in the OBJ format. That's great because BluffTitler also supports this format!

But the OBJ format has one major annoyance: the material info is stored in a separate MTL file, which is often forgotten by the uploader.

This tutorial explains how to fix this.




Share this on FacebookShare this on Twitter


This tutorial uses a free model from cgtrader.com:

cgtrader.com...

michiel, 10 months ago




It offers 3 downloads.

michiel, 10 months ago




When you open the OBJ in BluffTitler, by choosing LAYER > ADD LAYER > ADD MODEL LAYER..., the model is fully white because there is no corresponding MTL file.

michiel, 10 months ago




Luckily the texture is included, so we can fix this!

Choose MEDIA > CHANGE TEXTURE... and select the mandrill_albedo_8K.tif file.

michiel, 10 months ago




That looks a lot better!

michiel, 10 months ago




Now do something creative with the model with all the effects BluffTitler has to offer!

michiel, 10 months ago


More info about the model layer can be found in the user guide:

outerspace-software.com...

michiel, 10 months ago


Great.Thanks for info

chaver, 10 months ago


Thnx Michiel...but what if there is no texture.....can we create our own texture??

Filip, 10 months ago




Filip, that's a lot more difficult.

The System\UVMap effect can help to extract a texture from a model. The installer comes with a demo:
Model\UVMap.bt

michiel, 10 months ago


sweet

Decentralized, 10 months ago


Thank you so much for the tutorial, Michiel! I had no idea of how to fix this issue - until now..

steveg, 10 months ago


The BFX file does exactly the same as the CFX file. It's the uncompiled version:

outerspace-software.com...

michiel, 9 months ago


Thanks Michiel

PiPPi, 9 months ago

Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com