NextPreviousHomeHow to use the height maps from Motion Forge Pictures



michiel | a day ago | 9 comments | 7 likes | 245 views

Tintin, vincent, xuelianghua and 4 others like this!

This an answer to this question:
outerspace-software.com...

I've downloaded Canyon and River Height Map:
motionforgepictures.com...

It comes with 13 files, but in this screenshot I have used only 2:
-Canyon Diffuse.png
-Canyon Height Map.png

The other files must have their use, but I think this already looks pretty impressive. Great textures!

I have attached the show file to this article for you to play around with.


Download media files (37.1 KB)

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Tian Lang, a day ago


Big landscapes require big textures. Notice how the texture in the bottom left is not as sharp as we want. Also the height map shows artifacts due to the limited resolution.

This Rapa Nui show demonstrates how tiling the colour map can help keeping ground detail sharp with only a small texture. The height map is also tiled by using the TEXTURE REPEAT prop. So by being smart you can prevent having to use big textures!

outerspace-software.com...

michiel, a day ago


Wonderful works, intelligent design for large-scale events.

liuyongcai, a day ago


Thnx Michel looks a lot better than my show.

Filip, a day ago

If we want to replace mirror by a water layer how to obtain the same realistic reflections, i tried with cubemap (custom and reflect water modes) but reflections are not correct. Thanks.
Is it possible to give a mirror reflection to the water layer ?

vincent, a day ago


You are right Vincent, the water layer is a better choice for rendering the... euh... water!

I have updated the download and the screenshot. You might have to do a refresh (press <Ctrl><F5>) or clear your browser cache to see the changes.

michiel, a day ago




Here's a render with another skybox and a 3D model of a cruise ship:
sketchfab.com...

No idea if the size is right... 👨🏻‍✈️😏

michiel, a day ago


Wow, great work all, an example of coöperation in the comunity, Thnx all.

Filip, 23 hours ago



The landscape could use some trees.

...and I could use a faster computer 😔

michiel, 23 hours ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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