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NextPreviousHomeLightening Tunnel

michiel | 9 months ago | 8 comments | 11 likes | 770 views

cheyenne, Ulli, PAT67 and 8 others like this!

I was messing around in a paint app trying to create something of a lightening texture when I realized it can be generated much easier in BluffTitler. And with animation!

In this show, the colourmap texture is generated by a colourmap layer (layer 10):

And the cubemap is generated by a cubemap layer (layer 6):

To change the colours, edit the props COLOUR 1 and COLOUR 2 of particle layers 12, 13 and 14:

To examine the generated textures, press <F2>. This way they are rendered in the upper right.

Download media files (24.6 KB)

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Fantastic thank you Michiel ! :)

LostBoyz, 9 months ago

Looks great.
Thanks a lot, Michiel.

Ulli, 9 months ago

Spectaculaire merci Michiel

PAT67, 9 months ago

Great Michiel.Thank you :)

chaver, 9 months ago

Muy bien Michiel, gracias

persiana, 9 months ago

Very interesting! Got to study this! Thnx Michiel!

Filip, 9 months ago

Thank you all!

michiel, 9 months ago

Thanks Michiel :)

Pixelpanther, 8 months ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at