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NextPreviousHomeLightening Tunnel



michiel | 5 days ago | 8 comments | 11 likes | 230 views

Pixelpanther, vincent, komies and 8 others like this!

I was messing around in a paint app trying to create something of a lightening texture when I realized it can be generated much easier in BluffTitler. And with animation!

In this show, the colourmap texture is generated by a colourmap layer (layer 10):
www.outerspace-software.com...

And the cubemap is generated by a cubemap layer (layer 6):
www.outerspace-software.com...

To change the colours, edit the props COLOUR 1 and COLOUR 2 of particle layers 12, 13 and 14:
www.outerspace-software.com...

To examine the generated textures, press <F2>. This way they are rendered in the upper right.


Download media files (24.6 KB)

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Fantastic thank you Michiel ! :)

LostBoyz, 5 days ago


Looks great.
Thanks a lot, Michiel.

Ulli, 5 days ago


Spectaculaire merci Michiel

PAT67, 5 days ago


Great Michiel.Thank you :)

chaver, 5 days ago


Muy bien Michiel, gracias

persiana, 5 days ago


Very interesting! Got to study this! Thnx Michiel!

Filip, 5 days ago


Thank you all!

michiel, 4 days ago


Thanks Michiel :)

Pixelpanther, 2 days ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com