This website uses cookies and contains YouTube videos

We use cookies to personalize content and to analyze our traffic. We also have YouTube and Vimeo videos on our website. If you continue to use this site, you accept our privacy policy.

Accept cookies

NextPreviousHomeLightening Tunnel



michiel | 6 months ago | 8 comments | 11 likes | 635 views

Pixelpanther, chaver, vincent and 8 others like this!

I was messing around in a paint app trying to create something of a lightening texture when I realized it can be generated much easier in BluffTitler. And with animation!

In this show, the colourmap texture is generated by a colourmap layer (layer 10):
www.outerspace-software.com...

And the cubemap is generated by a cubemap layer (layer 6):
www.outerspace-software.com...

To change the colours, edit the props COLOUR 1 and COLOUR 2 of particle layers 12, 13 and 14:
www.outerspace-software.com...

To examine the generated textures, press <F2>. This way they are rendered in the upper right.


Download media files (24.6 KB)

Share this on Facebook Share this on Twitter

Fantastic thank you Michiel ! :)

LostBoyz, 6 months ago


Looks great.
Thanks a lot, Michiel.

Ulli, 6 months ago


Spectaculaire merci Michiel

PAT67, 6 months ago


Great Michiel.Thank you :)

chaver, 6 months ago


Muy bien Michiel, gracias

persiana, 6 months ago


Very interesting! Got to study this! Thnx Michiel!

Filip, 6 months ago


Thank you all!

michiel, 6 months ago


Thanks Michiel :)

Pixelpanther, 6 months ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at michiel@outerspace-software.com