NextPreviousHomeLightening Tunnel



michiel | a year ago | 8 comments | 11 likes | 1,089 views

Pixelpanther, ID Production, cheyenne and 8 others like this!

I was messing around in a paint app trying to create something of a lightening texture when I realized it can be generated much easier in BluffTitler. And with animation!

In this show, the colourmap texture is generated by a colourmap layer (layer 10):
www.outerspace-software.com...

And the cubemap is generated by a cubemap layer (layer 6):
www.outerspace-software.com...

To change the colours, edit the props COLOUR 1 and COLOUR 2 of particle layers 12, 13 and 14:
www.outerspace-software.com...

To examine the generated textures, press <F2>. This way they are rendered in the upper right.


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Fantastic thank you Michiel ! :)

LostBoyz, a year ago


Looks great.
Thanks a lot, Michiel.

Ulli, a year ago


Spectaculaire merci Michiel

PAT67, a year ago


Great Michiel.Thank you :)

chaver, a year ago


Muy bien Michiel, gracias

persiana, a year ago


Very interesting! Got to study this! Thnx Michiel!

Filip, a year ago


Thank you all!

michiel, a year ago


Thanks Michiel :)

Pixelpanther, a year ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

Contact michiel by using the comment form on this page or at info@outerspace-software.com