NextPreviousHomeLightening Tunnel

michiel | a year ago | 8 comments | 11 likes | 1,625 views

Pixelpanther, komies, Ulli and 8 others like this!

I was messing around in a paint app trying to create something of a lightening texture when I realized it can be generated much easier in BluffTitler. And with animation!

In this show, the colourmap texture is generated by a colourmap layer (layer 10):

And the cubemap is generated by a cubemap layer (layer 6):

To change the colours, edit the props COLOUR 1 and COLOUR 2 of particle layers 12, 13 and 14:

To examine the generated textures, press <F2>. This way they are rendered in the upper right.

Download media files (24.6 KB)

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Fantastic thank you Michiel ! :)

LostBoyz, a year ago

Looks great.
Thanks a lot, Michiel.

Ulli, a year ago

Spectaculaire merci Michiel

PAT67, a year ago

Great Michiel.Thank you :)

chaver, a year ago

Muy bien Michiel, gracias

persiana, a year ago

Very interesting! Got to study this! Thnx Michiel!

Filip, a year ago

Thank you all!

michiel, a year ago

Thanks Michiel :)

Pixelpanther, a year ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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