NextPreviousHomeUpcoming feature: stereo rendering

michiel | 9 years ago | 9 comments | 7 likes | 4,157 views

sinus300, LostBoyz, vincent and 4 others like this!

One of the features we would love to add in 2014 is stereo rendering. For example for red/green glasses but also for the Oculus Rift.

Above you can see screenshots of the first experiments. For the first 3 you need a red green anaglyph glass, for the last one an Oculus Rift virtual reality headset.

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Michiel Waiting!!!!

Dani, 9 years ago

These are great news! :-)))

Ulli, 9 years ago


LostBoyz, 9 years ago

Good idea!

I have read a lot about camera tracking in movies.
Would be nice if BluffTitler could support this in the future.

Maybe this needs too much hardware resources for live-rendering ...


John (ProComGer), 9 years ago

The idea of 3D picture (anaglyph) is great!

John (ProComGer), 9 years ago

why not with 2 cameras?

Clone active camera layer SBS option. sub-option mini, medi, maxi 3d effect.

This effect most clone the camera layer then offset horizontally by slider or sub-option. Then both screen most have there aspect ratio turned in half horizontally size squeezed and saved with perspective projection.

Just wondering.

komies, 9 years ago

Komies, yes you are right.

What we are thinking of is a PUPIL DISTANCE property in the camera layer to automate the procedure and pixel shaders for anaglyph and Oculus rendering that have to be applied to the camera layer.

It all fits nicely in the GUI and software architecture!

michiel, 9 years ago

Good choice!!!
Actually i'm using Blufftitler to make stereoscopic titles.
I have to render two similar titles to have side by side results.
Rendering one time with precision and considering the depth is very very fantastic.

angelocer, 9 years ago

Great! I was trying to do that alone with exporting 2 camera positions of the same scene, but without success, becuase of the limited camera angle. Great Feature! Waiting as well.

Changa, 9 years ago

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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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